;Info [ Npc Name{GambleWoman} X=10 Y=6 MapName={Zumastatueroom} ]

;NPC Release 1 (2003) By Geoff
;99% Translated NPCs Including Quests

[@main]
#IF
equal p9 0
#ACT
goto @main-1
BreakTimeRecall 
break

#IF
equal p9 1
#ACT
goto @race
BreakTimeRecall 
break

#IF
equal p9 2
#ACT
goto @cube
BreakTimeRecall 
break

#IF
equal p9 9
#ACT
goto @quit
BreakTimeRecall 
break

[@main-1]
#IF
#ACT
mov p9 0
#SAY
Hello <$USERNAME>.\
Welcome to room 34, the room of the Zumas.\
You must to try to pass all the Guards, and get back to me.\
Only the strong and swift will survive.\
Good Luck\ \
<Move/@Pena1>

[@pena1]
#IF
#ACT
mov p9 1
mapmove T134 33 8

[@Quit]
#IF
#ACT
map B011

[@race]
#IF
#SAY
You survived.\
Well done.\ \ 
<Continue/@pre_Cube>

[@pre_cube]
#IF
checkitem gamblechip 1
#ACT
take gamblechip 1
mov p9 2
movr d0 6
inc d0 1
playdice 1 @cube
#SAY
Continue\ \
<Ok/@cube>
#ELSESAY
<$USERNAME>, you haven't got any chips!\
Go get some if you want to gamble.\ \
<Silly Me/@Quit>
#ELSEACT
mov p9 9

[@cube]
#SAY
Hey, you rolled a <$STR(D0)> \
You can now move <$STR(D0)> rooms forward.\ \
<Sweet, lets move!/@next_cube>
[@next_cube]
#IF
equal d0 1 
#ACT
goto @posi1
break

#IF
equal d0 2 
#ACT
goto @posi2
break

#IF
equal d0 3 
#ACT
goto @posi3
break

#IF
equal d0 4 
#ACT
goto @posi4
break

#IF
equal d0 5
#ACT
goto @posi5
break

#IF
equal d0 6 
#ACT
goto @posi6
break

[@Posi1]
#IF
#ACT
batchDelay 1
addbatch B135
batchmove

[@Posi2]
#IF
#ACT
batchDelay 1
addbatch B135
addbatch B136
batchmove

[@Posi3]
#IF
#ACT
batchDelay 1
addbatch B135
addbatch B136
addbatch B137
batchmove

[@Posi4]
#IF
#ACT
batchDelay 1
addbatch B135
addbatch B136
addbatch B137
addbatch B138
batchmove

[@Posi5]
#IF
#ACT
batchDelay 1
addbatch B135
addbatch B136
addbatch B137
addbatch B138
addbatch B139
batchmove

[@Posi6]
#IF
#ACT
batchDelay 1
addbatch B135
addbatch B136
addbatch B137
addbatch B138
addbatch B139
addbatch B140
batchmove


